Update
AION 2 — March 25, 2026 Update Notes
Major update: Kina system split into two currencies, auto-extract for equipment, cross-faction Abyss matching, 5 stigma slots, charge skill damage buff 20%→40%, new block mechanics, PvP healing reduced 50%, Succession expanded to 20/season — and new stigma skills for all 8 classes.
Kina System Overhaul
Kina is now split into two types: standard Kina and Kina (Bound). Existing Kina is kept as-is.
- Kina sources: Ode Energy Cube, monster drops, Auction House settlements, direct trade
- Kina uses: Auction House / World Auction House, direct trade, crafting Kina boxes via Material Transformation
- Kina (Bound) uses: content that previously accepted Kina — now clearly marked as "Kina (Bound)" or "Kina (Combined)"
- At "Kina (Combined)" sinks: Kina (Bound) is consumed first, then regular Kina
- Kina can be stored in character/server storage; Kina (Bound) cannot
New: Auto-Extract Equipment
- Equipment obtained from drops, Ode Energy Cubes, and Monster Cubes can now be automatically extracted
- Enable/disable: [Cube] → [Extract] → [Settings]
- Auto-extract stops if you run out of Kina
- Option available to exclude items targeted for Supply Missions
Abyss Matching — Cross-Faction
- Same-faction players can now be matched as enemies in Abyss content
- Exception: Rift of Spacetime — cross-faction matching does not apply
- Server re-matching resets Artifacts and Abyss Corridors
- Buffs "Will to Fight" and "Abyss Calibration" removed
- Underdog faction's "Base Abyss Corridor" supply discontinued
- 4 new Hotspots added in Ereshulanta: Sulfur Tree Island, Siel's Wing Archipelago, Garshikan Observatory, Garshikan Fortress
- Boss / Dimensional Core defense stats significantly increased
- Maximum entry count increased
Common Class Changes
- Tenaciousness, Salvation, Barrier Spell: After triggering an invulnerability/immortality effect, cannot be re-applied for 30 seconds
- Survival Willpower: Status resist mechanism changed — on hit by Stun / Knockdown / Air Bind / Freeze / Fear: +10% status resist for 5s, stacks up to 10 times
- Revitalization Contract: Same status resist mechanism as above; healing now scales with max HP
- Charge skills — per-stage damage increase: 20% → 40%
- Stigma skill slots expanded: up to 5 stigma skills can now be equipped
- Mastery / Stigma skills can be registered without slot restrictions (except Basic Attack)
- PvP healing reduced by 50%
- Summon attacks now apply multi-hit; summon stat double-stacking bug (main god stats) fixed
- Item level damage correction removed; PvP damage slightly reduced
New: Block Mechanics
- Perfect Shield Block and Perfect Weapon Block added
- Perfect Block: low chance to trigger, reduces most of the incoming damage
- Shield classes on Perfect Block: gain status effect immunity; other classes on weapon block: also gain immunity
- New PvP stats: Block Penetration and Block
Combat Power Rebalance
- Increased contribution: Strike, Accuracy, Critical Hit
- Decreased contribution: Penetration, Mental Strength
- PvE Evasion stat now contributes to Combat Power
Succession
- Maximum successful Succession count per season: 6 → 20
Awakening Arena & Hidden Cube
- Awakening Arena: New item added — Unstable Stigma Shard (Bound)
- Hidden Cube: Unstable Stigma Shard (Bound) added; Soul Codex (Bound) (Bound) quantity increased
Abyss Directive
- Items added: Unstable Stigma Shard (Bound), Soul Crystal (Bound)
Class Changes
Gladiator
| Skill | Change |
|---|---|
| Crushing Rush | New stigma skill added |
| Projectile speed increased; cooldown 30s → 20s; effect changed: defense reduction → defense −30% + received healing −30%; Spec 1: additional defense reduction → additional defense & received healing −10% | |
| Animation faster; all attacks now deal AoE damage | |
| Animation faster | |
| Invulnerability / status immunity duration: 5s → 3s; adds 50% damage resistance for 3s after expiry |
Templar
| Skill | Change |
|---|---|
| Battle Banner | New stigma skill added |
| Stigma reworked — dash 20m forward and create a protective barrier | |
| In Abyss / Battleground / Arena: damage absorbed from allies +10% (Templar takes more shared damage) | |
| Animation faster | |
| Fix: Active state refresh issue — fixed |
Assassin
| Skill | Change |
|---|---|
| Shadow Step | New stigma skill added |
| Stigma reworked — applies Blind for 5s in a 10m radius | |
| Base: adds Slow & Bind immunity; Spec 1 changed: Slow/Bind immunity → 50% chance Projectile immunity; Spec 3 changed: on evasion cooldown reduction 1s → 2s (50% chance) | |
| Animation faster; damage +30% | |
| Spec 3 changed: resets cooldown on enemy kill → resets cooldown on player kill | |
| Spec 4: cooldown generation 5% → 3% | |
| Animation faster | |
| Damage +15% | |
| Damage +10% | |
| Mental Strength cost: 200 → 100 |
Chanter
| Skill | Change |
|---|---|
| Barrier Spell | New stigma skill added |
| Animation faster; Knockdown moved from last hit → first hit | |
| Animation faster; cooldown 90s → 60s |
Ranger
| Skill | Change |
|---|---|
| Support Fire | New stigma skill added |
| Phantom Arrow | Renamed from Sleep Arrow; stigma reworked — applies Blind for 3s |
| Animation faster; Spec 1 changed: damage ∝ hit targets → adds follow-up Retreat Slash; Spec 2 changed: Shield Break on hit → removes up to 3 buffs | |
| Animation faster; can now be used while moving; Spec 1 changed: aggro −50% → Block +10%; Spec 4 changed: damage amp +10% → on crit 50% chance all skill cooldown −1s | |
| Can now be used while moving; Spec 4 changed: on kill all cooldown −5s → Strike +7% | |
| Animation faster; changed to target-centered AoE; during DoT: moving increases DoT damage; Spec 3 changed: 75% chance knockback → bonus damage on DoT-affected targets | |
| Animation faster; projectile speed increased | |
| Damage +15% | |
| Animation faster; damage +15%; Spec 4 changed: 5s DoT → damage increases as fewer targets are hit (fewer targets = more damage) | |
| Animation faster; damage +20% |
Sorcerer
| Skill | Change |
|---|---|
| Hibernation | New stigma skill added |
| Changed to AoE; cooldown 120s → 90s | |
| Animation faster; backward movement effect added on cast | |
| Animation faster; Spec 3 changed: freeze chance 30% → 50% (3s) | |
| Animation faster | |
| Damage +20% | |
| Damage +15% | |
| Damage +15%; Spec 5 changed: damage per harpoon +10% → +15% (max +75%) | |
| When Mental Strength ≥ 50%: Critical Hit stat bonus added |
Spiritmaster
| Skill | Change |
|---|---|
| Command: Stand-in | New stigma skill added |
| Reworked — grants +20% status effect accuracy and resistance to self and party members within 40m | |
| Void Cannon skill changed to target-centered AoE | |
| Animation faster; changed to target-centered AoE | |
| Cast time removed (instant cast) | |
| Animation faster | |
| Spirit skills now affected by combat speed | |
Cleric
| Skill | Change |
|---|---|
| Rebirth Touch | New stigma skill added |
| Animation faster | |
| Duration: 5s → 3s | |
| Can now be used while moving | |
| Follow-up activation chance: 15% → 30%; Spec 2: follow-up activation bonus +15% → +20% | |
| Damage +20% | |
| Damage +15% | |
| Healing amplification now scales with Attack Power |
Events
Deva Look Change Week
March 25 (after maintenance) — April 22 (before maintenance)
Appearance customization cost: 200 Quna → 100 Quna (50% off)
Stigma Shard Boost Up
March 25 (after maintenance) — April 8 (before maintenance)
Ode Energy Cubes in Expedition / Transcendence dungeons drop 2× Unstable Stigma Shard (Bound)
Bug Fixes
- [Expedition] Boss: Skill area indicator display issue — fixed
- [HUD Editor]: Hidden UI elements now stay hidden properly after editing
- [Abyss World Map]: "[Explore] → [Field Named]" tab display issue — fixed
- [Shugo Festa / Expedition rewards]: Removed "Lower Manastone / Theostone (Bound)"
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