
AION 2 — April 22, 2026 Update Notes
Major update: new Expedition island, Sanctuary revival rules, Nightmare instant-complete, full Abyss rework (server rematch, new post-conquest bosses, Corridor overhaul), HP Absorption system overhaul across all 8 classes, new Material Conversion recipes, item/combat-power/UI improvements, and two new events.
[Content & System]
Expedition
- New Expedition "Island of Blue Breath" (Exploration / Conquest — Normal & Hard) added.
- Some Kina obtainable from Expedition Ode Energy Cubes has been moved to the mid-boss loot list.
Sanctuary — Resurrection Rules
A resurrection limit now applies in mid-boss and boss rooms of Sanctuary.
- Skill-based resurrection and Resurrection Spiritstone revives combined are limited to 2 per player in mid-boss and boss rooms.
- The counter resets at the start, defeat, and party wipe of each mid-boss / boss encounter.
- Outside mid-boss / boss rooms, the counter is neither reduced nor reset.
- Standard resurrection and Kisk resurrection remain unlimited.
Nightmare
- [Instant Complete] button added to the dungeon lobby — claim repeat rewards without playing through the dungeon.
- The button is available only for stages you have already cleared at least once.
- Ranking points are not awarded when using Instant Complete.
- Each use consumes one Instant Complete Ticket: Nightmare (Bound) and one challenge attempt per reward claimed.
- Instant completions count toward the season mission "Clear Nightmare" — but not "Clear Nightmare within time limit."
- Buffs are now removed upon entering the dungeon.
- Following the HP Absorption system rework, boss ATK and damage amplification inside Nightmare have been reduced by 2.5%–15%.
Dimensional Invasion
- Dimensional Invasion reward key quantities are now tracked at the server level (instead of per-character).
Mission (Duty) Quests
- Mission quest attempt counts are now tracked at the server level.
- Reset cycle (daily) and attempt cap (5) remain unchanged.
- Non-equipment mission rewards doubled compared to before.
Abyss
Server rematching takes effect with this update — artifact conquest and Abyss Corridor have been reset.
Server Rematch Pairings
| Elyos Server | Asmodian Server | Artifact Conquest | Abyss Boss |
|---|---|---|---|
| Nahmasiel | Jikel | Wed/Sat 22:00 | Fri/Sun 22:00 |
| Kaisinel | Kromede | Wed/Sat 22:00 | Fri/Sun 22:00 |
| Ariel | Vaizel | Wed/Sat 22:00 | Fri/Sun 22:00 |
| Nania | Ereshkigal | Wed/Sat 22:00 | Fri/Sun 22:00 |
| Ruthus | Daminu | Wed/Sat 22:00 | Fri/Sun 22:00 |
| Vacarma | Odar | Wed/Sat 22:00 | Fri/Sun 22:00 |
| Fafnir | Hadal | Wed/Sat 22:00 | Fri/Sun 22:00 |
| Israphel | Triniel | Wed/Sat 22:05 | Fri/Sun 22:05 |
| Marchutan | Aspel | Wed/Sat 22:05 | Fri/Sun 22:05 |
| Fregion | Babalung | Wed/Sat 22:05 | Fri/Sun 22:05 |
| Rudra | Munin | Wed/Sat 22:05 | Fri/Sun 22:05 |
| Pernos | Meslamtaeda | Wed/Sat 22:05 | Fri/Sun 22:05 |
| Changarung | Ulgorn | Wed/Sat 22:05 | Fri/Sun 22:05 |
| Poeta | Zenkaka | Wed/Sat 22:05 | Fri/Sun 22:05 |
| Nezekan | Lumiel | Wed/Sat 22:10 | Fri/Sun 22:10 |
| Yustiel | Britra | Wed/Sat 22:10 | Fri/Sun 22:10 |
| Hitanie | Kochilung | Wed/Sat 22:10 | Fri/Sun 22:10 |
| Tahavata | Kwailung | Wed/Sat 22:10 | Fri/Sun 22:10 |
| Kasaka | Tiamat | Wed/Sat 22:10 | Fri/Sun 22:10 |
| Istuhar | Indnach | Wed/Sat 22:10 | Fri/Sun 22:10 |
| Ishalgen | Nemon | Wed/Sat 22:10 | Fri/Sun 22:10 |
- Some wind-path routes in Chaotic Ereshulanta Mid-Layer have been corrected. CC immunity while riding wind paths will be added in the April 29 update.
- Artifact Conquest schedule changed to Wednesday & Saturday, 22:00 (start time may be 5–10 min later depending on match group).
- After Artifact Conquest ends in the Lower and Mid-Layer, new Abyss boss field events spawn:
- Every Wed & Sat at 22:30
- Lower Layer: Watcher Kaira Ⅰ, Argo, the Spirit King Ⅰ, Executor Tamasa
- Mid-Layer: Executioner Dramos, Rebel Dukal, Destroyer Maraka
- Defeating these bosses drops materials convertible to Dimensional Merit Box / Advanced Dimensional Merit Box (valid until season end July 1)
- Guardian Lord Nahma and Enraged Guardian General Nahma spawn time changed to Friday & Sunday at 22:00.
- Abyss field boss monsters despawn 30 minutes after appearing.
- Abyss Corridor rework:
- Session time reduced to 2 minutes (actual ~2 min 10 sec accounting for loading)
- Entry limited to 1 player
- Outer-zone monsters removed; entry point moved to the central zone
- Kina and Abyss Points from monster kills increased
- Killing monsters in Chaotic Ereshulanta Mid-Layer now grants Reshanta Aura (Bound) (Bound).
- Proof of Hero (Nahma) (Bound) (Bound) and Nahma's Horn Fragment (Bound) (Bound) now expire 3 days after acquisition.
- Season mission updates (Abyss — Weekly):
- "Minimal Morality" mission gains Steps 4–5; completion rewards Potential Amplification Stone: Abyss (Unique) (Bound).
- New missions added: "Ruler of the Lower Layer" & "Ruler of the Mid-Layer."
- Merit box contents updated:
- Medal count in Nahma's Merit Chest: Unique (Bound) and Enraged Nahma's Merit Chest: Unique (Bound) increased.
- New Dimensional Merit Box and Advanced Dimensional Merit Box (from new post-conquest bosses) added.
- All four boxes have a chance to drop Potential Amplification Stone: Abyss (Unique / Heroic) (Bound).
- Existing Nahma boxes are unchanged; old Nahma's Merit Chest: Unique (Bound) cannot be used as material for the new Enraged version.
Shugo Festival
- All Shugo Festival events now activate every hour on the hour (no more time-slot divisions).
- "High High" event: abnormal high-jump from vertical platforms fixed.
- Chance of Unique-grade equipment in major Shugo Festival rewards slightly decreased.
- Gathering-item spawn count in basic rewards reduced from 10 → 8.
Class Changes
Damage amplification and damage resistance effects have been split into PVE and PVP variants. Existing values become PVE values; PVP values start at 50% of PVE values.
Damage-proportional HP Absorption has been replaced with a fixed HP Absorption system (e.g., "5% HP Absorption" = 5% damage-based drain [max 10% max HP] + 5% max-HP recovery).
Teleport-type skill animation speed is now affected by combat speed.
Gladiator
HP Absorption Overhaul
| Skill | Change |
|---|---|
| Spec 2: 7% dmg HP drain → 2% HP Absorption | |
| Spec 2: 30% dmg HP drain → 15% HP Absorption | |
| Spec 1: 20% dmg HP drain → 2% HP Absorption + enmity increase added | |
| Spec 1: 15% dmg HP drain → 2% HP Absorption on crit | |
| Spec 1: 10% dmg HP drain → 5% HP Absorption | |
| Stat-based drain removed; added 50% chance to recover % max HP on attack + recovery when HP ≤ 50% | |
| Base: 20% dmg drain → 7% max HP Absorption; Spec 4: +30% drain → +3% max HP | |
| Spec 1: 15% dmg drain → 2% max HP Absorption |
Party Synergy
| Skill | Change |
|---|---|
| Spec 2: +10% HP drain → grants party members Exploit for 20 sec (attacks deal 7% drain of damage dealt) |
Skill Changes
| Skill | Change |
|---|---|
| PVE damage +7% | |
| PVE damage +15% | |
| PVE damage +30%; duration 15 s → 10–20 s (base 10 s, +0.5 s/level) | |
| Evasion stat −10,000 while skill is active |
Templar
HP Absorption Overhaul
| Skill | Change |
|---|---|
| Spec 2: 7% dmg drain → 2% HP Absorption | |
| Spec 2: 15% dmg drain → 3% HP Absorption | |
| Spec 1: 10% dmg drain → 5% HP Absorption | |
| Enmity increase raised +40%; Spec 1: 30% dmg drain → 2% HP Absorption; Spec 3 bonus damage now benefits from Spec 1 HP Absorption & Spec 4 guaranteed crit | |
| PVE damage +15%; Spec 1: 10% dmg drain → 10% HP Absorption; charge PVE 40/80/120% → 40/100/200%; max-charge PVP +20% |
Party Synergy
| Skill | Change |
|---|---|
| Spec 5: party 20% dmg resist → PVE resist 10% / PVP resist 5% | |
| Shield absorption +20%; Spec 4 HP recovery now also triggers when shield is removed | |
| Damage-sharing ratio 40/40% → 50/50% between caster and struck party member |
Skill Changes
| Skill | Change |
|---|---|
| PVE damage +7% | |
| PVE damage +20% | |
| Spec 3: 3-sec damage resist reduction → cooldown −30 sec | |
| ATK stat boost now functions correctly; skill speed +30% | |
| Evasion stat −10,000 while active |
Assassin
HP Absorption Overhaul
| Skill | Change |
|---|---|
| Spec 2: 7% dmg drain → 1.5% HP Absorption | |
| Spec 1: 30% dmg drain → 3% HP Absorption | |
| Spec 1: 20% dmg drain → 1.5% HP Absorption | |
| Spec 1: 10% dmg drain → 5% HP Absorption | |
| Spec 1: 30% dmg drain → 10% HP Absorption |
PVP Balance
| Skill | Change |
|---|---|
| Spec 1: projectile immunity 50% → 25%; Spec 3: evasion CD reduction 2 s → 1 s; Spec 4: evasion +200 → +100 | |
| PVP damage −5% | |
| Rear PVP damage −5% | |
| PVP damage −5% | |
| Spec 4: block/evade bypass + multi-hit → multi-hit on hit | |
| Spec 2: 3 s crit amp 50% → 5 s crit amp 40% |
Phantom Clone & Other Changes
| Skill | Change |
|---|---|
| Spec 1: +10% damage → +10% status effect accuracy | |
| PVE damage +10% | |
| PVE damage +20% | |
| PVE damage +20% | |
| Front PVE damage +15% | |
| Rear damage resist −2% → combat speed −2% | |
| Poison effect no longer refreshes | |
| Spec 3: 5 s def −20% → 10 s self PVE +10% / PVP +5% |
Ranger
HP Absorption Overhaul
| Skill | Change |
|---|---|
| Spec 2: 7% dmg drain → 1.5% HP Absorption; projectile speed +25% | |
| Spec 1: 20% dmg drain → 3% HP Absorption on crit; movement enabled by default; Spec 3 movement → skill speed +20% | |
| Spec 1: 20% dmg drain → 10% HP Absorption; cooldown 30 s → 20 s | |
| Spec 1: 10% dmg drain → 5% HP Absorption | |
| 50% dmg drain → 5% HP Absorption |
Party Synergy & Skill Changes
| Skill | Change |
|---|---|
| Projectile speed +15%; debuff changes to Precision buff (+300 crit); Spec 1: def −15% → Precision perfect hit +5%; no longer applies to party | |
| No longer applies to party members | |
| Projectile speed +25% | |
| Bonus vs Marked targets → bonus vs Precision state; charge PVE 40/80/120% → 40/100/200%; max-charge PVP +20% | |
| Activates vs Marked target → activates when self is in Precision state | |
| PVE bonus while Blaze −10% | |
| PVE damage −10% |
Sorcerer
HP Absorption Overhaul
| Skill | Change |
|---|---|
| Spec 2: 7% dmg drain → 1.5% HP Absorption | |
| Spec 1: 30% dmg drain → 3% HP Absorption; PVE damage +15% | |
| Spec 1: 10% dmg drain → 5% HP Absorption | |
| Spec 1: 20% dmg drain → 7% HP Absorption | |
| Spec 2: 30% dmg drain → 10% HP Absorption |
Party Synergy & Skill Changes
| Skill | Change |
|---|---|
| Spec 2: dmg resist −15% → cooldown −5 s | |
| Spec 3: dmg resist −20% → dmg amp +20% | |
| ATK −10% removed; proc chance +10% | |
| Block/evade reduction removed; physical/mental status accuracy added | |
| Dmg resist reduction → received damage increase for DoT targets; stacking now clears previous effect & deals instant damage | |
| Motion improved; movement enabled by default; Spec 3 movement → 5 s combat speed −10% on hit | |
| Becomes base mobile skill; Spec 4 mobile → guaranteed multi-hit | |
| Spec 2: fire zone → fire DoT; PVE +10%; charge PVE 40/80/120% → 40/100/200%; max-charge PVP +20% | |
| Spec 2 ATK bonus: 5% → 10% | |
| Cooldown 90 s → 60 s; Frozen enhancement: water-element damage condition removed | |
| Base duration 3 s; Spec 3 duration bonus becomes 2 s; Smoldering enhancement: fire-element damage condition removed | |
| Can now cancel a previous skill; activation time after release: 0.5 s → 1 s; instant 20% max HP recovery on exit; shock CC removed on exit |
Spiritmaster
HP Absorption Overhaul
| Skill | Change |
|---|---|
| Spec 2: 7% dmg drain → 1.5% HP Absorption | |
| Spec 1: 10% dmg drain → 5% HP Absorption | |
| 30% dmg drain → 10% HP Absorption; Spec 2: +20% drain → +5% HP Absorption |
Party Synergy & Skill Changes (selected)
| Skill | Change |
|---|---|
| Base crit resist −20% → Spiritmaster received damage −10%; Spec 5: crit → block/evade bypass + guaranteed crit | |
| Spec 1: 5 s def −20% → multi-hit chance +50% | |
| Spec 3: dmg resist −10% → all element amp +7%; Spec 4: charge PVE 40/80/120% → 40/100/200%; max-charge PVP +20% | |
| Spirit attack hit: DoT + ATK reduction → crit amp increase (max 5 stacks) | |
| Dmg resist −10% → spirit PVE +10% vs Corroded target; Spec 1: dmg amp −10% → spirit +10% extra | |
| Can now be summoned alongside Fire/Water/Earth/Wind spirits; level-up stat bonus 3% → 2%; summoned to caster's left | |
| Cooldown 90 s → 60 s; no longer applies to party | |
| Cooldown 120 s → 60 s; PVE damage −35%; no longer applies to party |
Cleric
HP Absorption Overhaul
| Skill | Change |
|---|---|
| Spec 1: 10% dmg drain → 5% HP Absorption |
Party Synergy & Skill Changes (selected)
| Skill | Change |
|---|---|
| Dmg resist reduction → dmg amp reduction; Spec 4 −8% resist → −5% amp; after-skill delay −10% | |
| CD & duration 20 s → 30 s; heal amount +100%; now applies immediately on cast; base dmg resist +10% removed; Spec 2: ATK +3% → +50% heal when HP ≤ 50%; Spec 3: block/evade → +5% received healing; Spec 4: crit → move speed +5%; Spec 5: dmg resist +10% → dmg resist +5% | |
| Now increases own crit amp and accuracy | |
| Becomes toggle skill; base effect: PVE/PVP resist & PVE/PVP amp; cannot stack with Chanter's Indomitable Chant (higher level wins; equal = Indomitable Chant) | |
| Projectile speed unaffected by cooldown reduction; HP drain on hit removed; spirit duration 10 s → 5 s; PVE damage +100% | |
| CD 3 s → 6 s; Regeneration condition removed; heal +100%; Spec 2: +50% when HP ≤ 50% heal improved | |
| Base effect adds status removal ×1; CD 7 s → 14 s; speed +50%; heal +150%; Spec 4: max-charge received healing +20% → +10% | |
| Speed +20%; charge PVE 40/80/120% → 40/100/200%; max-charge PVP +20% | |
| Resurrection Blessing effect removed | |
| Life Authority → Vital Force | Renamed; now continuously regenerates HP of nearby party members for duration |
| Pure Spirit → Noble Energy | Renamed; summons Noble Energy near caster for 10 min that attacks alongside you (ATK cooldown: 2 s) |
Chanter
HP Absorption Overhaul
| Skill | Change |
|---|---|
| Spec 2: 7% dmg drain → 1.5% HP Absorption | |
| Spec 1: 20% dmg drain → 1.5% HP Absorption | |
| Spec 1: 10% dmg drain → 5% HP Absorption |
Party Synergy & Skill Changes
| Skill | Change |
|---|---|
| Spec 4: dmg amp −20% → PVE amp −10% / PVP amp −5% | |
| Cannot stack with Cleric's Light of Protection (higher level wins) | |
| Lv1 move speed: 10% → 10.5% | |
| Damage +7% | |
| Damage +7% | |
| Damage +30% | |
| PVP damage +10% | |
| Heal +20%; base adds status removal ×1; Spec 1: −3 s CD → mobile skill; Spec 2: MP recovery → status removal ×2; Spec 3: mobile → +10% HP heal; Spec 4: +10% HP heal → −3 s CD | |
| Charge PVE 40/80/120% → 40/100/200%; max-charge PVP +20% | |
| Base heal +20%; Spec 1: status removal → +50% heal when HP ≤ 50%; Spec 2: HP boost → AP +1000; Spec 3: AP → status removal ×5 | |
| Shield absorption +40%; max single-block cap removed | |
| Evasion stat −10,000 while active |
Material Conversion
- New recipe: Sync Stone Fragment (Unique) (Bound) (Bound) ×30 → Sync Stone (Unique) (Bound)
- New recipe: Sync Stone (Unique) (Bound) ×10 → Sync Stone (Heroic) (Bound)
- Quantity of Soul Codex (Bound) (Bound) obtainable by converting Daevanian Crystal: Ariel / Aspel / Marchutan / Yustiel increased from 10 → 20.
Item Improvements
- Vendor sell price of Unique-grade equipment obtained from Expeditions increased.
- Armor breakthrough now grants +1% max HP per stage.
- Select legendary item stats adjusted:
- Immortal Gartuwa: Fate [Marchutan] — +5 stat added
- Eternal Gartuwa: Illusion [Kaisinel] — +5 stat added
- HP recovery consumables buffed:
Item New Effect Life Potion 1% max HP every 2 s (max 1,000 per tick) Advanced Life Potion 2% max HP every 2 s (max 2,000 per tick) Life Elixir Instant 5% max HP (max 5,000) Advanced Life Elixir Instant 10% max HP (max 10,000) Life Crystal Instant 10% max HP (max 10,000) Life Medicine Instant 10% max HP (max 10,000) - Elemental Theostone damage significantly increased.
Combat Power Improvements
- Stats gained via passive skills now contribute only 50% of their value to Combat Power.
- Combat Power gained per passive skill level increased.
- Combat Power gained from active skills at level 17+ increased.
- HP contribution to Combat Power increased.
UI Improvements
- Material Conversion: enhancement stage now shown in item names; item icons in results window now show grade color.
- Succession Crafting: item detail popup in the crafting window now reflects succession info (enhancement stage, breakthrough stage, Soul Binding data).
- Item Detail Window: crafting links now shown even for enhanced items.
- Scrolling Text Speed option added under Settings → Accessibility → Visual Aids.
- Succession UI reworked for clearer distinction between base and material slots (smaller slot size, FX effects removed).
- Sanctuary lobby party info popup now shows each member's challenge count and reward count.
[Events]
1. Stigma Renewal Chance
April 22 (Wed) after maintenance → April 29 (Wed) before maintenance
- During the event, Stigma skill reset is free.
2. Kina Ode Energy Pass
Period: April 22 (Wed) after maintenance → May 6 (Wed) 05:00
- New Kina Ode Energy Pass available. Activate by using the Ode's Blessing (Bound) item.
- Ode's Blessing (Bound) — 1,000,000 Kina — purchase limit: 3 per server (available in Shop → Events).
- Pass has two lines (Basic + Basic); both unlocked on activation.
- Max pass level: 20. After level 20, repeat rewards (max 3× per week).
- Pass levels can also be purchased at 100,000 Kina per level.
XP Sources
| Activity | XP | Weekly Cap |
|---|---|---|
| Daily Login | 300 | 12,000 XP/week per character |
| Kill 10 Monsters | 30 | — |
| PvP Kill | 100 | — |
| Gather | 30 | — |
| Craft | 20 | — |
| Clear Expedition / Transcendence | 300 | — |
| Clear Sanctuary | 500 | — |
Pass Rewards (per level)
| Level | Basic Line | Basic Line 2 |
|---|---|---|
| 1, 3, 6, 8, 11, 13, 16, 18 | Unknown Rift Challenge Ticket (Bound) ×1 | Ode Energy (Bound) ×1 |
| 2, 4, 7, 9, 12, 14, 17, 19 | Instant Complete Ticket: Daily Dungeon (Bound) ×1 | Ode Energy (Bound) ×1 |
| 5, 10, 15, 20 | Resurrection Spiritstone (Bound) ×2 | Expedition/Transcendence Charge Ticket Box (Bound) ×2 |
| Repeat | Resurrection Spiritstone (Bound) ×1 | Ode Energy (Bound) ×1 |
[Promotion]
Encore Collection: Armor Appearance
April 22 (Wed) after maintenance → April 29 (Wed) before maintenance
- "Loose-Fit Street Mood" armor appearance set added.
- Set (49,000 KRW): Breastplate, Leggings, Helmet, Gloves, Boots — 1 each.
[Other Improvements & Bug Fixes]
Improvements
- Expedition "Phantom Corridor" — boss Nasarak's summoned ghost no longer disappears early or skips using Fear.
- Expedition "Phantom Corridor" — Phantom Mirror can no longer be operated simultaneously by multiple players intermittently.
- Sanctuary "Corroded Decontamination Facility" — boss Fused Bagot: bomb explosion effect now always visible; unintended skill usage during chain pattern fixed; skill interruption during chain pattern fixed.
- Sanctuary "Corroded Decontamination Facility" — boss Black Blood Blat: survival condition relaxed from "3+ players hit simultaneously" to "2+ players hit simultaneously".
- Sanctuary "Corroded Decontamination Facility" — Vitality Drain effect removed.
- Transcendence "Submerged Life Temple" — Vitality Drain trait removed.
- Elyos quest dungeon "Phantom Sanctum" — progression-blocking barrier issue fixed.
- Show Weapon in Non-Combat State option added (Settings → Graphics → Camera/Effects). Note: weapon is hidden during non-combat flight regardless.
- Extraction (Cube → Extract → Settings → Quick Select): new quick-select filters "Exclude Supply Request Gear" and "Exclude Crafting Material Gear" added.
- Party & Force — loot distribution is now determined at the moment of monster death (members who join or leave afterward are not included).
- Season missions and achievements — party members with no contribution no longer receive kill counts.
- Soul Tuning flow improved: option selection now possible regardless of material registration; selected option is retained even after materials are consumed or changed.
- Deva Pass — subscription completion notification now shown.
- Integrated Enhancement — gear without Soul Binding applied is excluded from Integrated Enhancement and its gear list (affects: Enhancement, Breakthrough, Abyssal/Stellar Stone Engraving, Theostone Engraving).
- Performance — lag on mouse-hover/click in Inventory and Warehouse UI resolved.
- Top-ranked players' death location is now shown on the world map (not shown in Abyss or dungeons).
Bug Fixes
- Daevanian Crystal Fragment max stack increased from 1,000 → 10,000; now deletable.
- Asmodian area — "Beginning Aftershock" mission: step "Assess Situation at Hideout" was uncompletable — fixed.
- Shugo Festival — HUD editing during event no longer removes the scoreboard UI from minimap.
- Auction House / Exchange — non-subscribers attempting to re-list items now see a system message instead of the registration popup.
- Item enhancement — stats at 0 value no longer shown in the option info of enhancement slot items.
- Expedition / Transcendence / Sanctuary UI — own faction filter now correctly shows waiting rooms.
- Dimensional Rift — loading screen time and reconnection idle time no longer deducted from session timer.
- Ascension Trial — right-side notification no longer fails to display before countdown ends.
- Season UI — removed Transcendence stages no longer appear in Transcendence content info.
- Sanctuary entry / retry — party leader no longer incorrectly shown as Ready in party formation screen.
- Sanctuary UI — combat power displayed was lower than actual value — fixed.
- Shugo Merchant Protection & Dimensional Invasion — system message now displayed when minimum score is not met and no reward is granted.
- Settings → Graphics → Optimization → "Mass Battle Quality" below Normal: spirits could not be targeted — fixed.
- Dragon's Ascent — intermittent return to starting position resolved.
- Barrier bypass via specific actions — fixed.
- Transformed state — movement from water to land difficult — fixed.